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Video Game Artist
Accessorizing Video Game Consoles: Cables, Headsets and More
It's 2008 and the gaming world has never looked better. Technological advancements are rapidly changing the way video games are played and experienced. With bold innovation, game developers are channeling the best in hi-tech electronics to deliver mind-blowing video game titles. In addition to the games, video game consoles are now a platform for entertainment in its many forms. Social networking and home theater technology has changed gaming consoles. As a result, video game consoles also come with a host of video game accessories that are not only important for chatting, watching movies or viewing photographs but also enhance game play.
Home theater entertainment is about hi-def and nothing less. HDMI is the new video game cable standard, set by Sony's Play Station 3 and the Microsoft Xbox 360. Characterized by astounding picture quality, high definition games truly introduce virtual reality. Systems using older technology, like the Wii cables, aren't really able to match the quality of a high definition signal. Nevertheless S-video cables, component cables and composite cables, which have all been used in the past, are integral to many video game consoles.
With the advent of multiplayer gaming through Xbox Live and, more recently, the Play Station Network, the need for gamer communication was heightened. A good gaming headset is essential for a hardcore gamer when battling through a multiplayer environment. Keeping in touch with team-mates scattered across the globe is made much easier with a Bluetooth headset. The wireless advantage is obvious - clutter-free convenience. Handheld systems have long relied on headsets to provide the audio output to gamers. The Nintendo DS headsets and PSP headsets are sleek earphones with a microphone for social networking.
As games become longer and infinitely more complex, the need for a storage medium, that is, video game memory, has been felt. The early 8 MB memory cards for the Sony Play Station One have been replaced by 80 GB hard drives that use high speed SATA 2 technology. Multiple flash card readers that support a variety of formats are now the standard for video game consoles. The advantage of a built-in card reader is that the gamer can choose the best memory card, rather than be forced to use a proprietary one. Another advantage of removable storage is the expanded ability of the console to handle videos, photos and music. A memory card can be quickly and easily loaded from a computer, and the multimedia accessed anytime, anywhere. A variety of memory cards for various consoles e.g. GameCube memory card, PSP memory etc. are readily available in the market now-a-days.
FatGamer.com offers great discounts on console game systems, video game accessories & video games for Wii, PS3, Xbox 360, PSP, PC & other consoles. Article Source: ArticlesBase.com
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I wanna become a video games artist?
im really good at drawings and 3d stuff
so do i need to go college and stuff ,what kind course do i need to take ?
PS i live in london
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Will college do more damage than good?
I'm seriously confused. Today I decided I'm going to get my high school diploma, and then use that to attend an online college to become a video game artist (concepts for weapons, levels, etc)
However, the whole payment thing... well, I just read somewhere that a girl was paying over 1600 ''per class'' for an online college.
Per class meaning per day? per year? what's defined as one ''Class'' ? And if it's every lesson they give you lets say one lasting 3 hours, how often are you given these ?
It's really confusing, and kind of discouraging to think of spending such an insane amount of time and money and then work my ass off to pay for it after, putting myself in debt, etc.
Somebody shed some light on the situation please? o.o
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how much will i make in a year if i am a video game artist?
i want to become a video game artist for CAPCOM and i live in NY. And also I'm gonna try to get a degree in art. Also if your game is a big hit will you get a lot more?
Thanks.
what 5 to 10 thousand in a year? r u sure?
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